During 2010 I found myself using two main Army Lists. Neither of which was optimised, nor well-designed. I did however have a fun time playing with them. They did have severe limitations, which cost more than one game during 2010.
The list below did allow me to finish Fourth at ICON, which to this day I remain impressed with. The list I used during UpCon differed only in that the Pathfinders were replaced with three Stealth Suits and a Marker Drone; as well as a few Seeker Missles.
ICON Hunting Cadre v3: 1750 Pts - Tau Empire Army
1 Commander Shas'el (HQ) @ 127 Pts
Missile Pod; Plasma Rifle; Targeting Array
Hard-wired drone controller [0]
Hard-wired multi-tracker [5]
1 Shield Drone @ [15] Pts
1 Shield Drone @ [15] Pts
1 Commander Shas'el (HQ) @ 119 Pts
Fusion Blaster; Missile Pod; Targeting Array
Hard-wired multi-tracker [5]
Hard-wired drone controller [0]
1 Shield Drone @ [15] Pts
1 Shield Drone @ [15] Pts
1 Crisis Battlesuit Team Leader (Elites) @ 183 Pts
Missile Pod; Plasma Rifle; Multi-Tracker
1 Crisis Battlesuit @ [54] Pts
Fusion Blaster; Missile Pod; Multi-Tracker
1 Crisis Battlesuit @ [62] Pts
Missile Pod; Plasma Rifle; Multi-Tracker
1 Crisis Battlesuit Team Leader (Elites) @ 183 Pts
Missile Pod; Plasma Rifle; Multi-Tracker
1 Crisis Battlesuit @ [54] Pts
Fusion Blaster; Missile Pod; Multi-Tracker
1 Crisis Battlesuit @ [62] Pts
Missile Pod; Plasma Rifle; Multi-Tracker
1 Crisis Battlesuit Team Leader (Elites) @ 164 Pts
TL Missile Pod; Targeting Array
1 Crisis Battlesuit @ [53] Pts
TL Missile Pod; Targeting Array
1 Crisis Battlesuit @ [53] Pts
TL Missile Pod; Targeting Array
6 Fire Warrior Team (Troops) @ 145 Pts
Pulse Rifle (x6)
1 Devilfish @ [85] Pts
Disruption Pod; Burst Cannon
2 Mounted Gun Drones @ [0] Pts
TL Pulse Carbine
6 Fire Warrior Team (Troops) @ 145 Pts
Pulse Rifle (x6)
1 Devilfish @ [85] Pts
Disruption Pod; Burst Cannon
2 Mounted Gun Drones @ [0] Pts
TL Pulse Carbine
8 Pathfinder Team (Fast Attack) @ 221 Pts
Pulse Carbine & Markerlight (x8)
1 Devilfish @ [125] Pts
Disruption Pod; Multi-tracker; Seeker Missile; Qty: 1; ; Marker
Beacon; Burst Cannon; Smart Missile System
1 Hammerhead Gunship (Heavy Support) @ 185 Pts
#Targetting Array; Disruption Pod; Multi-tracker; Seeker Missile; Qty: 2;
; Railgun; Burst Cannon (x2)
1 Broadside Battlesuit Team Leader (Heavy Support) @ 275 Pts
Smart Missile System; TL Railgun; Advanced Stabilization System
Hard-wired drone controller [0]
1 Shield Drone @ [15] Pts
1 Shield Drone @ [15] Pts
1 Broadside Battlesuit @ [80] Pts
Smart Missile System; TL Railgun; Advanced Stabilization System
1 Broadside Battlesuit @ [80] Pts
Smart Missile System; TL Railgun; Advanced Stabilization System
Total Army Cost: 1747
Evolution into 2011:
I have decided to name my modified Shas'el Crisis Suit Commander, Geist. And along with this new character I have changed my List.
Commander Geist Hunting Cadre v2: 1650 Pts - Tau Empire Army
1 Commander Shas'el (HQ) @ 127 Pts
Missile Pod; Plasma Rifle; Targeting Array
Hard-wired multi-tracker [5]
Hard-wired drone controller [0]
1 Shield Drone @ [15] Pts
1 Shield Drone @ [15] Pts
1 Commander Shas'el (HQ) @ 89 Pts
Fusion Blaster; Missile Pod; Targeting Array
Hard-wired multi-tracker [5]
1 Crisis Battlesuit Team Shas'vre (Elites) @ 151 Pts
Flamer; TL Missile Pod
1 Crisis Battlesuit @ [47] Pts
Flamer; TL Missile Pod
1 Crisis Battlesuit @ [47] Pts
Flamer; TL Missile Pod
1 Crisis Battlesuit Team Shas'vre (Elites) @ 151 Pts
Flamer; TL Missile Pod
1 Crisis Battlesuit @ [47] Pts
Flamer; TL Missile Pod
1 Crisis Battlesuit @ [47] Pts
Flamer; TL Missile Pod
1 Crisis Battlesuit Team Shas'vre (Elites) @ 203 Pts
Missile Pod; Plasma Rifle; Targeting Array
Hard-wired multi-tracker [5]
Bonding Knife [5]
1 Crisis Battlesuit @ [62] Pts
Missile Pod; Plasma Rifle; Multi-Tracker
1 Crisis Battlesuit @ [54] Pts
Fusion Blaster; Missile Pod; Multi-Tracker
6 Fire Warrior Team (Troops) @ 60 Pts
Pulse Rifle (x6)
6 Fire Warrior Team (Troops) @ 60 Pts
Pulse Rifle (x6)
10 Kroot Carnivore Squad (Troops) @ 70 Pts
Kroot Rifle
4 Pathfinder Team (Fast Attack) @ 133 Pts
Pulse Carbine & Markerlight (x4)
1 Devilfish @ [85] Pts
Disruption Pod; Marker Beacon; Burst Cannon
2 Mounted Gun Drones @ [0] Pts
TL Pulse Carbine
4 Pathfinder Team (Fast Attack) @ 133 Pts
Pulse Carbine & Markerlight (x4)
1 Devilfish @ [85] Pts
Disruption Pod; Marker Beacon; Burst Cannon
2 Mounted Gun Drones @ [0] Pts
TL Pulse Carbine
1 Broadside Battlesuit Team Leader (Heavy Support) @ 278 Pts
Smart Missile System; TL Railgun; Advanced Stabilization System
Hard-wired blacksun filter [3]
Hard-wired drone controller [0]
1 Shield Drone @ [15] Pts
1 Shield Drone @ [15] Pts
1 Broadside Battlesuit @ [80] Pts
Smart Missile System; TL Railgun; Advanced Stabilization System
1 Broadside Battlesuit @ [80] Pts
Smart Missile System; TL Railgun; Advanced Stabilization System
1 Broadside Battlesuit Team Leader (Heavy Support) @ 195 Pts
Smart Missile System; TL Railgun; Advanced Stabilization System
Hard-wired drone controller [0]
1 Shield Drone @ [15] Pts
1 Shield Drone @ [15] Pts
1 Broadside Battlesuit @ [80] Pts
Smart Missile System; TL Railgun; Advanced Stabilization System
Total Army Cost: 1650
I think the biggest changes that I have made is switching out the Stealth Suits for another Crisis Suit Team, and handing over Markerlight duties to the Pathfinders. Stealth Suits never did badly, but then they never stood out.
The Pathfinders I used during ICON were spectacular, greatly increasing the effectiveness of my Broadsides and Deathrains. One problem I did find however was that the one large squad of eight was far too easy to isolate and destroy. So, now I field two squads of four.
This also allowed a further enhancement, my Fire Warriors now start on foot, to board the vacant Pathfinder Devilfish. With two less Devilfish I can now field a squad of Kroot, something I have never done. I kept leaving them out for more toys and gadgets.
The other major change is the lack of a Hammerhead. In its place I now have two extra Broadsides. I found that the Hammerhead was too vulnerable, especially against Space Marines, and never really did that well in its role. The Rail Gun Submunitions never seemed to do as much damage as I felt it should.
I have yet to test this list, but I feel it will suite me better in my attempt to be a discipline of Mont'ka.
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